Knight – Death Guardian – D&D 3.5
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Death Guardian

As the dead knight silently pondered, he watched over this ancestral graveyard. The village outside the forest where his domain lay considered him a local legend. The type of spirit that watches over the graves and will spook you if you are disrespectful of the sepulcher.
They weren’t wrong. At first he kept the Tomb safe from greedy adventurers. He was good at it, too good.
Now, the villagers came to bury their dead and pay him respect. This, despite the fact that he no longer needed to show himself. The most excitement he would have, of course, might be watching the children who would dare each other to venture into the graveyard. Most of the time he’d simply watch, ready to make himself known if they went too far – but he was first and foremost a knight. He never would hurt these innocents.
As he sat there, a mist rolled in from the woods. A smell of roses permeated the air, an old woman who was garbed in somber armor emerged from the mist. Under her arm was a basket of bread, and he walked straight to him.
She was not unknown to him, “”Go away Knight of the Black Rose, I do not require your help to protect my Ward.”
She smiled softly, “Of course you don’t. But your heart still screamed for help. Sometimes, help isn’t a sword or a shield, but the ear of an old friend who is simply there to listen.”
Race
Human
Class
Necropolitan Knight 10/Tomb Warden 3/Lurking Terror 3/Blackguard 4
Ability Scores
Str 17/Dex 13/Con -/Int 14/Wis 10/Cha 14
Skills
Hide 8, Move Silently 8, Knowledge(Religion) 2
Equipment
A Morningstar, a Shield, an Unholy Symbol, the best armor you can afford.
Goal
You are an absolute menace to society. You can remain unseen even to of the best observers. And even if they hide masterfully, they cannot hide from you. Since see their life force as light emanations.
You are an eternal undead guardian, ready to lay down your unlife to protect a Tomb from trespassers. As you cannot be turned, even clerics and paladins will heavily struggle dealing with you.
| Level | Class | HD | Feat | Special |
| 1 | Knight | 12 | Power Attack, Darkstalker | Fighting Challenge +1, Knight’s Challenge, Knight’s Code |
| 2 | Knight | 1d12 | Mounted Combat | Shield Block +1 |
| 3 | Knight | 1d12+3 | Toughness | Bulwark of Defense |
| 4 | Knight | 1d12 | – | Armor Mastery(Mediu m), Test of Mettle, +1 Str |
| 5 | Knight | 1d12 | Iron Will | Vigilant Defender |
| 6 | Knight | 1d12 | Lifesense | Shield Ally |
| 7 | Tomb Warden | 1d12 | – | Turn Immunity |
| 8 | Tomb Warden | 1d12 | – | Tomb Sense, Str +1 |
| 9 | Tomb Warden | 1d12 | Improved Sunder | Power of the Dead |
| 10 | Lurking Terror | 1d12 | – | Deathly Power |
| 11 | Lurking Terror | 1d12 | – | Improved Darkvision |
| 12 | Lurking Terror | 1d12 | Cleave | Hide in Plain Sight |
| 13 | Blackguard | 1d12 | – | Aura of Evil, Detect Good, Poison Use |
| 14 | Blackguard | 1d12 | – | Smite Good 1/Day, Dark Blessing |
| 15 | Blackguard | 1d12 | Combat Reflexes | Command Undead, Aura of Despair |
| 16 | Blackguard | 1d12 | – | Sneak Attack +1d6 |
| 17 | Knight | 1d12 | – | Fighting Challenge +2 |
| 18 | Knight | 1d12 | Robilar’s Gambit | Call to Battle |
| 19 | Knight | 1d12 | – | Armor Mastery(Heavy) |
| 20 | Knight | 1d12 | Great Fortitude | +1 Str |